Here's a modification of my earlier Unfold skin (found here: [link])
This skin features 4 squares that can be controlled independently of each other unlike the last one, where they were controlled by the centre square - click the blue rectangles on the sides of the squares to open or close neighbouring squares.
I've also made this one to be smaller than the last skin to fit lower resolutions.
Click on the boxes behind the drive info to open the relevant drives and find an FAQ for changing the time format on the Unfold skin (as linked above).
I thought the first one was pretty big as it was and I'm running a 1680x1050 resolution.
My next aim for this is to make it easier to change the colour scheme for this in one go rather than going into each config and doing it manually. I'll probably look into how it's done in Enigma (through the RainThemes software, I think) and see if I can get that working. I'm always changing my wallpaper, so I'd like to be able to simply change the colour scheme. I'll also have to rework the app launcher and get that to follow the same idea.
Once I've got that, maybe I'll make a big block set too.
Enigma uses variables for the colors, and all configs reference a single variables file using the @include= function.
It'd be easy to set it up like you want to by replacing the text and button colors with a single variable, and then changing one single RGBA value would affect all the text and buttons.
You could even include a separate transparency. For example:
I think there's a bit more to it than that, I downloaded RainConfigure (after trying to copy the Enigma Configuration directly out and finding out that wouldn't work). But yeah, once that's running, then the variables can go in and it works pretty well, I just managed to get it working before I saw your reply.
Well, I don't know anything about RainConfigure. I copied the variable color idea and even was able to alter pathnames with variables like Enigma does for the Pileus suite. So I know that it can work as simply as that, but if there's a better way using the configure, let me know!
Oh, right. I assumed since that was pointing to a directory linking with EnigmaConfigure that'd be the only way it would work. You can have a look at the way I've implemented it if you want, I just downloaded RainConfigure, entered in all the variables that it would affect and then it's able to change the colour in 6 seperate skins in one go - it's [link]
You've done small blocks and medium blocks, what about doing a big block set?
I thought the first one was pretty big as it was and I'm running a 1680x1050 resolution.
My next aim for this is to make it easier to change the colour scheme for this in one go rather than going into each config and doing it manually. I'll probably look into how it's done in Enigma (through the RainThemes software, I think) and see if I can get that working. I'm always changing my wallpaper, so I'd like to be able to simply change the colour scheme.
I'll also have to rework the app launcher and get that to follow the same idea.
Once I've got that, maybe I'll make a big block set too.
It'd be easy to set it up like you want to by replacing the text and button colors with a single variable, and then changing one single RGBA value would affect all the text and buttons.
You could even include a separate transparency. For example:
FontColor=#TextColor#,#TextTrans#
But yeah, once that's running, then the variables can go in and it works pretty well, I just managed to get it working before I saw your reply.